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	<title>Games On The Web &#187; Computer</title>
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		<title>Computer Games and Team and Individual Learning (Kindle Edition)</title>
		<link>http://games-on-web.com/2009/10/computer-games-and-team-and-individual-learning-kindle-edition/</link>
		<comments>http://games-on-web.com/2009/10/computer-games-and-team-and-individual-learning-kindle-edition/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 07:33:31 +0000</pubDate>
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				<category><![CDATA[Game Literature]]></category>
		<category><![CDATA[civilian sector]]></category>
		<category><![CDATA[commercial success]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[documents research]]></category>
		<category><![CDATA[Edition]]></category>
		<category><![CDATA[educational psychology]]></category>
		<category><![CDATA[game environments]]></category>
		<category><![CDATA[game technology]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming simulation]]></category>
		<category><![CDATA[Individual]]></category>
		<category><![CDATA[instructional outcomes]]></category>
		<category><![CDATA[Kindle]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[military applications]]></category>
		<category><![CDATA[simulation assessment]]></category>
		<category><![CDATA[Team]]></category>

		<guid isPermaLink="false">http://games-on-web.com/2009/12/computer-games-and-team-and-individual-learning-kindle-edition/</guid>
		<description><![CDATA[Documents research on the impact ofpersonal games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/Computer-Games-Individual-Learning-ebook/dp/B00194DH7E/ref=sr_1_14/188-4139315-1643235?ie=UTF8&amp;s=books&amp;qid=1256185231&amp;sr=8-14?ie=UTF8&amp;tag=gamesonweb-20"><img style="float: left; width: 150px; height: 150px; margin-right: 10px;" src="http://ecx.images-amazon.com/images/I/51uJniuoKxL._SL500_AA246_PIkin2,BottomRight,-11,34_AA280_SH20_OU01_.jpg" alt="Computer Games and Team and Individual Learning" /></a></p>
<p>Documents research on the impact ofpersonal games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there&#8217;s much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games.  This book will address these issues.Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the Stateof the art in the use ofpersonal game technology for teaching and measurement of learning in adults. Itsone-of-a-kindfocus is on the empirical impact, b <a title="More at Amazon" href="http://www.amazon.com/Computer-Games-Individual-Learning-ebook/dp/B00194DH7E/ref=sr_1_14/188-4139315-1643235?ie=UTF8&amp;s=books&amp;qid=1256185231&amp;sr=8-14?ie=UTF8&amp;tag=gamesonweb-20">(more&#8230;)</a></p>
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