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	<title>Games On The Web &#187; game design</title>
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		<title>Game Feel: A Game Designer&#8217;s Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) (Paperback)</title>
		<link>http://games-on-web.com/2010/01/game-feel-a-game-designers-guide-to-virtual-sensation-morgan-kaufmann-game-design-books-paperback/</link>
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		<pubDate>Wed, 13 Jan 2010 07:43:48 +0000</pubDate>
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				<category><![CDATA[Break From Gaming]]></category>
		<category><![CDATA[chord progressions]]></category>
		<category><![CDATA[Designer's]]></category>
		<category><![CDATA[Feel]]></category>
		<category><![CDATA[film literature]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game designers]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[hidden language]]></category>
		<category><![CDATA[human computer interaction]]></category>
		<category><![CDATA[Kaufmann]]></category>
		<category><![CDATA[Morgan]]></category>
		<category><![CDATA[music time]]></category>
		<category><![CDATA[sensation]]></category>
		<category><![CDATA[time signatures]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[voice game]]></category>

		<guid isPermaLink="false">http://games-on-web.com/2010/01/game-feel-a-game-designers-guide-to-virtual-sensation-morgan-kaufmann-game-design-books-paperback/</guid>
		<description><![CDATA[Book Description &#8220;Feel&#8221; is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring &#8220;feel&#8221; to the forefront and gives it a proper voice. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281/ref=sr_1_6/192-4769000-3019434?ie=UTF8&amp;s=books&amp;qid=1263252047&amp;sr=8-6?ie=UTF8&amp;tag=gamesonweb-20"><img style="float: left; width: 150px; height: 150px; margin-right: 10px;" src="http://ecx.images-amazon.com/images/I/41qRkgTQuRL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA240_SH20_OU01_.jpg" alt="Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)" /></a></p>
<p>Book Description</p>
<p>&#8220;Feel&#8221; is the essence of human-computer interaction.  It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do.  This book bring &#8220;feel&#8221; to the forefront and gives it a proper voice.</p>
<p>&#8220;Game Feel&#8221; exposes &#8220;feel&#8221; as a hidden language in game design that no one has fully articulated yet.  The language could be compared to the building blocks of music (time signatures, chord progressions, verse) &#8211; no matter the instruments, style or time period &#8211; these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned.  They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study <a title="More at Amazon" href="http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281/ref=sr_1_6/192-4769000-3019434?ie=UTF8&amp;s=books&amp;qid=1263252047&amp;sr=8-6?ie=UTF8&amp;tag=gamesonweb-20">(more&#8230;)</a></p>
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